Over the weekend I felt like my model design skills needed a tune-up. So to alleviate this I took on a challenge for a friend and built one of his character ideas as a 3D model. There is still work to do, particularly texturing, accessories and inside the mouth, but so far the model has come out reasonably well and has allowed me to brush up on some anatomy skills.
It was also fun to keep my creature design skills sharp as, as the character has a number of animal-like traits. There is also room for texturing tricks like alpha channels, material mixes and blending that should keep me occupied.
I am particularly interested in rigging the character up. I am familiar enough with digitigrade legs but the ears and maybe even the hair are going to be a fascinating rigging and animation challenge.