1: FIrst attempt with basic light and ambient occlusion setup. Seems very dark near the end though |
2 |
3: Tweaked the brightness of the blynn and the ambient occlusion node |
4: I upped the raytracing on the spotlight. This created softer shadows behind the rings and less of a film grain look. |
5: To add a feel the tunnel is continuous I considered giving the tunnel a slight bend, which would be joined at the end by a continuation of the model I have right now for the tunnel. |
These are looking really cool! The bend at the end adds some depth to it, good job.
ReplyDeleteI quite like number 2 for lighting, but it depends how well lit you want it to be.
I'm going for a well-lit environment initially as these all look more grey than white. But perhaps to coincide with the merozoites reaking havoc the tunnel becomes much darker in the second half (lights failing and malfunctions spreading and all that)
Delete