Over the summer Autodesk unveiled a new set of tools with Maya 2017 and Arnold. While I will not be getting to grips with Arnold this year, I will get to try out Extension Pack 2's new tools. One I like particularly is the pose editor. Inspired by research I did wonder how I could include things like muscle twitching in my final animation. This updated posing tool I believe will give me the fidelity to create more lifelike muscle movements without needing hundreds of models for the deformations...
As well as these deforming tools, another tutorial tied squash and stretch to programming nodes, which makes squash and stretch animation much easier to portray.
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