Showing posts with label grub. Show all posts
Showing posts with label grub. Show all posts

Friday, 10 March 2017

Four: Signing Off The Grub


  The grub is almost ready to sign off. Controls are in place and tied to their bones while a basic skin has been added, and a texture map is to be in the works. With time in mind, it is fair to say that I am ready to start animating with this model.



  What is slightly jarring that might be coming from the glossy reflection is the skin appears to be reflecting the body around it, something that I've noticed skin to not really do. Turning off the model's ability to be seen in reflections does appear to remove this mirror effect however this is likely to make the creature's  invisible in the reflections any of the chrome surfaces in the lab (such as the floor of its incubation unit).


  The grub, compared to the others, is quite a simple design. Only one key control is needed for opening and closing the mouth. I might need to devise some teeth to provide something for inside the mouth, although it might not be as easy to see as other 


Thursday, 9 March 2017

Four: Shaping the Grub


  Today the primary goal was to establish pose space corrections for the grub's model to allow for smoother animation. This was hampered slightly by a couple of design choices. Rather than being mirrored, the joints for the limbs and mouth were constructed through direct placement of joints on both sides. This turned out to be a hindrance as it meant I could not smoothly mirror the pose corrections. Movements on the Y and Z axes would be reversed on the other side so these poses had to be built manually.


  The process today took a little longer than I had hoped but it is almost complete and controls can be installed after that. The insectoid nature has a benefit that the face can be relatively immobile compared to later forms, though it seems I might have to build a set of teeth to go inside the mouth so there's something inside in case the camera catches a moment where the inside can be seen.