Wednesday, 24 February 2016

Pipeline Two: Normal Maps and Diffusion Maps Part One

   When I started this phase of the pipeline, I wondered about how I could make the normal maps required for this stage. The introduction of Xnormal however was a solid comfort. Overall I enjoyed the process that was put through in these tutorials but I also like how this has given me some practice in painting techniques in Photoshop, particularly a familiarisation with the burn, dodge, stamp and heal brush tools. to create a convincing texture for the stone platform. These techniques have given me a few thoughts on how to progress with the next stages of my current projects as well as thoughts back on previous work such as The What-If Metropolis.


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