Today's Mudbox workshop session provided a selection of techniques designed to help with modeling and texturing, particularly sculpting masks, layers and exporting high polys as normal maps - very handy for giving human or animal skin some realism without an intense polygon count in Maya. The main drawback, as shown below, is the exported normal map can be a little intense at a bump intensity of 1 (From my previous experiences this is somewhat normal; for a lot of previous models an intensity level of around 0.1 has worked very well).
This is still quite intense as it is about 0.3 in the column where the eye is. The below image is what the high-polygon model looked like in Mudbox before it was transformed into a reference for a normal map.
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