Tuesday, 6 December 2016

Four: Starting Skinning


  After some reworking of the skeleton and the geometry I have moved on to building the body and attaching the bones to the skin for animation.


I might rework the jaw, move the joint so the jaw isn't as disjointed.


  I figured I can control the nodes of the fins from the controls attached to the main vertebrae. It's going to be interesting painting these areas as there are a lot of bones to work with.


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