Tuesday, 19 January 2016

Maya Workshops: Mudbox Pepper

Today was the first modeling workshop for Autodesk Maya. Simon instructed us on making a pepper although we were free to choose another fruit or vegetable (so long as it wasn't too simple like an apple or a potato) to sculpt, getting to grips with increasing complexity and then texturing. Despite being only an introductory fruit, this structure is made up of some 1.5 million polygons but with it I was able to get to grips with finer details that I might not have so easily achieved working with Maya. I am beginning to find the application of textures directly on the model, especially when effect shaders are involved, to be much more intuitive. There is a slight mottled texture on the model that was used in place of a shader to mimic the microscopic unevenness of skin

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