Monday, 18 January 2016

Adaptation B: Solidifying Iobe's look

   Over the weekend I looked into some ideas for city architecture or layout for Iobe Cavern city, with further drawings being made today. What I know of the planet itself is that it is a desert on the surface, light comes in from the cavern ceiling and some of the areas are indicated to be grand locations. So over the weekend I looked around the internet for images of ballrooms, facades, row houses, skyscrapers, near-equatoral cities, modern cities and boom towns like Dubai, Abu Dhabi and Shanghai.

  There might be something here. I was intrigued while drawing by the image of buildings that had entrances at different heights; one foyer on a ground floor, and then another to open out to a street on a higher platform. Perhaps there are buildings that rise though cantilever platforms.

  Veppers' bedroom might be another  key environment to model. In the story he heads there during his visit in order to secretly travel by shuttle to a station hidden within the system's Oort cloud (a shell of icy rocks around a solar system, the source of comets). I imagine it to be lavishly decorated in a high-class style, with the large circular bed positioned prominently due to Veppers' opinion of himself.

  ALso tried thinking of some possible logos for the Veprine corporation. As a mega-conglomerate I might go for something simple, comparable to the Nike tick or Apple's part-bitten apple.

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