I've been doing a little practice work on a model that I made long ago, I've had plans to revamp it for a while. With time in Mudbox I hope to make the skin considerably more convincing, which right now primarily serves as a base texture to build on. I mostly wanted ot go deeper with my modeling - better skin, better texture, better skinning, a test-bed for ways to create models that are a little more convincing
The process was similar to the refinement of Four: A 3D model created in Maya transferred over to Mudbox then brought back to Maya as a low-poly model overlaid with a normal map.
It's not all geometry, underneath this structure is a skeleton so when the whole mini-project is finished this creature should be poseable, animatable and something that can be brought in to a more complex scene. At the very least I'm getting more familiar with Mudbox sculpting tools.
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