Showing posts with label artist research. Show all posts
Showing posts with label artist research. Show all posts

Monday, 10 October 2016

Major Project: A Bit More Base Design




  I looked at more base designs. I went back to my concepts and looked at the city featured in the film Logan's Run. Using the primary shapes that the city features, I looked into possible alternative layouts. The reason I am so focused on the exterior is to get an idea of the shapes that will determine the interior rooms. I might go with an arched layout for the biolab and the corridors, as these are large structures that will take up a sizable part of the base. Curved corners on the various squares was a popular design element of the late 60s and the 1970s. Colour-wise

In terms of base design my next task is looking into room layouts and working out the arrangement of props. In terms of colour palette, many sets are white with bands of bold colour such as orange, red or green. Colour banding could provide some advantage as certain installations colour-code their different departments for easy navigation.

Sunday, 2 October 2016

Outpost Inspiration: Chris Foss and Angus McKie

A friend of mine was discussing his experiences with No Man's Sky today. He showed some screenshots he had picked up, and mentioned conceptual artist Chris Foss. Foss was a powerful inspiration in the 70s, working on Dune (1977, which I might watch today for ideas), Alien and more recently Guardians of the Galaxy.

Figure 1 (Rowe, 2015)
Foss's work however is highly iconic. But I am getting a feel for the key elements of the work that was iconic of his era: Bold lines, blocky shapes, bold colours, fairly simple but sleek structures, but more textured and colourful than the Apple aesthetic that has dominated future-thinking science fiction over the past few years.

Figure 2 (Simotron, 2011)
  Another possible influnece is Angus McKie, Who again looked at vibrant colour palettes and key lines. This work is a useful influence for the design of the outpost.

Image References

Thursday, 7 January 2016

@Alan Adaptation Project: First-Look Extracts

  I feel exited about the new project.Speaking with Alan today I decided to look at what books interested me and pick out a few sections that I could possibly develop into an animation. The extracts below do have other accompanying text, but since I have considered focusing on environment design for this project the environments are what take centre stage in these extracts.

The first two are from the space opera novel "Surface Detail", a Culture-series installment by Iain M. Banks.
The second two are from the Memoir-style adventure tale "A Natural History of Dragons, A memoir by Lady Trent" by Marie Brennan.


  She tried to remember the size of the opera stage. She had been here a handful of times with Veppers and the rest of his extended entourage, brought along as a trophy, a walking model denoting his commercial victories; she ought to be able to remember. All she could recall was being sourly impressed by the scale of everything - the brightness, depth and working complexity of the scenery; the physical effects produced by trapdoors, hidden wires, smoke machines and fireworks; the sheer amount of noise the hidden orchestra and the strutting, overdressed singers and their embedded microphones could create.
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   Only afterwards - mingling, paraded, socialising, exhibited - had she realised it was really just an excuse and the opera itself a side-show; the true spectacle of the evening was always played out inside the sumptuous foyer, upon the glittering staircases, within the curved sweep of dazzlingly lit, high-ceilinged corridors, beneath the towering chandeliers in the palatial anterooms, around fabulously laden tables in resplendently  decorated saloons, in the absurdly grand restrooms and in the boxes, front rows and elected seats of the auditorium rather than on the stage itself. The super-rich and ultra-powerful regarded themselves as the true stars, and their entrances and exits, gossip, approaches, advances, suggestions, proposals and prompts within the public spaces of this massive building constituted the proper business of the event.
--Surface Detail, ch. 1, pg. 5-6

  Veppers, Jasken Xingre, half a dozen others' of Veppers' retinue plus the Jhulpian's principal aide and a medium-ranking officer from the Ucalegon were sharing a tethered flier making its way through one of the great karst caves that made up Iobe Cavern City. The cave averaged a kilometre or so across; a huge pipe whose floor held a small, winding river. The city's buildings, terraces, promenades and boulevards rose up from the riverside, increasingly precipitously as they approached the mid-way point of the cave, where buildings became sheer cliffs; a few went even beyond that, clinging to the overhanging curve of the cavern's upper wall. The flier tether-rails were stationed further up still, cantilevered out from the cave's roof on gantries like a sequence of giant cranes. A series of enormous oval holes punctured the roof's summit, letting in great slanting slabs of withering Vebezuan sunlight.
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  The flier zoomed, rising to avoid a high bridge barring their way. |----| Iobe city had banned flying machines entirely for centuries, then allowed fliers to be used but suffered one or two accidents which had resulted in the destruction of of several notable buildings and brized historic cross-cavern bridges, so had compromised by allowing fliers but only if they were tethered to tracks in the cavern roofs and controlled automatically.
--Surface Detail, ch. 19, pg. 356, 357

  This stood cloaked in pines nearly as tall as the ancient stones, but the trees had no foothold on the gateway itself. The central figure strode out boldly on an outcropping of solid rock, its huma nfeet planted on the ground, its draconic head staring though the clear mountain air toward Chiavora. Vystrani winters had been harsh to the mighty sculpture; its features were so eroded as to be almost indistinguishable, and the lintel of the right-hand passage had fallen, leaving the unknown god with only one wing. The damage somehow made the figure moreinspirinf; nowadays we may carve as large as the Draconeans - the archangel in Falchester is even larger - but no amount of artistic "weathering" can counterfeit the sheer weight of time.
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He went on talking, something about double gateways, so characteristic of Draconean architecture, and theories as to their purpose (My favourite, the one promoted by Mr Charving, the great urban reformer; that the Draconeans regulated traffic into their settlements by guiding arriving riders and carts through the left gate, and those departing through the right. It is utterly fanciful, as no one has ever discovered evidence of sufficient traffic at these ruins to require such measures - but as Mr. Charving parlayed this into a very successful scheme for the regulation of traffic in Falchester, where it very much was needed, I cannot but applaud his rhetoric.)
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  A little further inward lay the pylons of the temple's front wall, too massive even for time to collapse them. Like the right-hand half of the gateway, the lintel between them had fallen, and an accumulation of debris and dirt raised the passage to nearly a third the height of the wall. Astimir assisted Lord Hilford up this slope, then bent to aid me. My skirts caught on the undergrowth, and one wicked thorn tore a long rent in the fabric, but I did not mind. From the top of the passage I could see into the hypostyle hall, now open to the elements, the thin stones of its roof long since having relocated to the ground, where they lay nearly as buried as the paving in the courtyard.
--A Natural History of Dragons, ch. 12, pg. 179

  I knew little of the menagerie, except that the king's late father had established it on spacious grounds downstream from Falchester, and the son had spared no expense to see it stocked with every exotic creature that could be persuaded to survive in captivity. It existed primarily for the entertainment of the royal family, with occasional public days, which I, growing up in rural Tamshire, had no chance to experience. As Andrew could guess, a tour was a rare treat for me.
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  The tour was disappointing in its organisation, for people wandered in and out of the various gardens and glass-walled rooms. few paying even the slightest attention to Mr. Swargain's speeches. I wished very much to listen to him, but didn't dare single myself out by being the only the only one to attend to his words, and so I caught only snatches before we stopped before a pair of very grand doors.
  "in here" the naturalist said, in ringing tones that drew more eyes than usual, "we keep the crowning jewels of His Majesty's collection, only recently acquired. I beg the ladies to ahve a care, for many find the creatures within to be frightening."
  One may measure the extent to which I had cut myself off from my old interests that I did not have the slightest clue what the king had acquired, that lay beyond these doors.
  Mr. Swargain opened them, and we filed through into a huge room enclosed by a dome of glass panels that let i nthe afternoon sunlight. We stood on a walkway that circled the room's perimeter and overlooked a deep, sand-filled pit divided by heavy grates into three large pie-slice enclosures.
--A Natural History of Dragons, ch. 3, pg. 45-47


  At present I am perhaps most drawn to the description of Iobe Cavern City, an underground metropolis from Surface Detail. Although while it only serves as a means to set the location, the opera house described in chapter 1 of the same book is also appealing due to the elaborate, if perhaps somewhat broadly-described interior architecture. At one point in the chapter there is mention of a town-house and personal estate owned by Veppers but that only appears as the woman the section's perspective comes from momentarily wonders if he was moved after being drugged (she wasn't moved, merely confusing a theatre backdrop she lay against for a new environment).

  At first I thought there was an entire section describing the city of Falchester, but this was not the case for two reasons highlighted in the book that both come under 'not relevant':
  • Lady Trent was in Falchester to take part in Courting Season, and the conventions of the season never interested her. So she only covered events that were relevant to her expedition to the Russia-like nation of Vystrana.
  • As a memoir of her life for students or fans, Lady Trent writes little of Falchester likely under the assumption that if you want to learn about the city, you're probably reading the wrong book.
  While there isn't much detail in one place, there is fortunately enough that a loose image of the city can be constructed: City parks, wealthy districts, a giant archangel statue, one or more city gates, dual carriageways running through the centre of the city, a central river, plenty of social venues for the courting nobility, outlying parks and a royal menagerie downriver. All with a lively annual season where the nobility flocks from all over. The combination of a peerage magnet and royal property were what made me assure that Falchester is the national capital.

Tuesday, 3 March 2015

Soundscape Submissions



My three final soundscapes. Despite my best attempts to refine the volume, the tracks still seem a little quiet, so viewers should their master volume sliders accordingly.


    I discovered that when videos are made with Adobe's Premiere Pro rather than After Effects, I can upload much more high-fidelity video clips that are much, much smaller in filesize.


    This video is a collection of my cropped and postprocessed sounds, of which there are 43 in total according to Windows explorer which made it slightly impractical to upload each one separately. In order to fit them on the blog I assembled them in After Effects then compressed the files in Adobe Media Encoder after upping the volume a little in Premiere Pro. So hopefully the sounds should be a lot clearer on lower-volume machines.

Friday, 27 February 2015

Fantastic Voyage: Research And Influence Map


    After giving some thought, I have considered the target market for my project to be young boys aged between 13 and 21, particularly the kind of students who often find science boring  I have had my fair share of experiences where the content delivered in a science lesson may be lacking to some people and I recall that within such classes it often takes a practical lesson that involves spectacle such as a heart dissection or colouring the flame of a Bunsen burner to get such students exited.

    Science is all fields, but often when young people think of science the thing that often comes to mind is high-tech gadgets or billion-dollar projects from the realms of science fiction. The keywork for my project should logically be "spectacle".

    Call of Duty: Advanced Warfare, one of the latest release in the Call of Duty franchise is one of the most highly acclaimed of the series in recent years as well as topping 2014's sales charts (IGN, 2015, Allen, 2015). I'm looking at Advanced Warfare in particular because the near-future setting and - more pivotally the game's exosuits - correlate with the bio-mechanical theme I have been looking into. I don't think this is an isolated incident either. A previous near-future installment that also featured futuristic technology - Black Ops II - sold $500 million worth of copies the first day it was released (Tassi, 2014). While there might be significant atmospheric difference between the Alien and "Modern-era" Call of Duty franchise, they both share the use of an industrial setting featuring fancy technology, a gritty industrial look to the tech and environments and - importantly - robotics.

    Simon directed me towards the designs of Syd Mead, who worked on films such as Aliens, Blade Runner, Johnny Mnemonic, Tron and Elysium. His art style is grounded, functional, geometric and clean-ish (the degree of cleanness depending on the intended atmosphere).

    I also decided to look at other aesthetic hallmarks of the teenager sitting on the back-bench beyond Call of Duty such as smartphones and the staples of the kind of science fiction film and television popular among young teenage men. One of the things I discovered while looking for spaceship interiors was a photograph of London's Southwark Station, the interior of which, according to the photographer, looks like a spaceship (Tim, 2013)

Bibliography

Wednesday, 29 October 2014

Project 2: Initial Influence Maps



    I decided to create a set of influence maps in order to get an idea of what sort of designs I would use in my city. The first is a collection of hats worn by celebrities and Parisian models that have been made by him (some good, some not so great, such as the infamous hat worn by Princess Beatrice at the royal wedding and what looks like a rotary telepohne on Lady Gaga's head.) Several of these hats also appear specifically designed to combine with the outfit they are worn with (particular note; Princess Beatrice again, the hat with the stylised military dress uniform and the bright blue dress worn by another of the Royal Wedding guests and the grass-green dress worn in the bottom-left corner) so its not just the personality he is designing for, but the outfit, which is understandably still very important due to the importance of adorning oneself in clothes in modern society.

    His designs make me think of organic architecture; a concept I looked at briefly about a year ago that, like Tracey's own designs, looks to nature for inspiration not just in appearance but also in structure and design. I also looked into a couple of organic/expressionist forms a lot of which were designed to be built in the Far East (where there is a lot of desire, so an oriental city is one option) such as Beijing's "Birdsnest stadium", an orchid garden with bulb-plant-like glass structures and I also came across what looks like a building designed to look very much like a fish. A couple of these buildings such as the two landscape images at the bottom vaguely looked like something that I imagine Tracey might make as hats, the one on the right in particular as a number of his designs tend to reach out far beyond the person they are adorning.

    I also briefly looked at British-Iraqi architect Zaha Hadid (one of her designs is the white curving structure on the top row) but after a brief look on Google images of her designs I decided perhaps not; while her forms are definitely organic, she has a thing for a very blobby, very liquid-like style that looks like it was made from clay over a wireframe. All her buildings and designs are also snow-white to the point where they all feelbiolab-level sterile, some in particular oculd be compared to something that was grown rather than built.

Abu Dhabi Performing Arts Centre (Zeballos, 2012)
Jazz-model Yacht (Nolan, 2013)
Image references:

Tuesday, 28 October 2014

Space and Environment Project 2 - First thumbnails

    So for this new project I ended up being assaigned with Irish haute coture milliner Philip Tracey. I was given a suggestion by Phil that I needed to get inside his head, so I figured the best way to do that was through seeing what he said in interviews. I took a little searching and found two one by Lux Magazine and the other by the Telegraph. While his comments were sparing in these articles they did give me insight into his mind and his thought patterns in a way that I thought would definitely help. What I thought would help me was adding key responses to my sketchbook as a way of documenting them. The second page contains two lines from the Lux magazine article, the third page contains a line from an interview with The Telegraph.

    Philip is currently one of the really big names in London fashion. And it's clear from his interviews that he absolutely loves his work. What might make this project a little tricky is, like all artists, he likes to pull out surprises with every exhibition. However his hats have a cirtain quirkyness to them, a whimsey that draws your attention and puts a smile on your face at the quite-often bizarre creations. He is fond of very organic shapes and natural inspirations. Growing up in Rural County Galway, Ireland, he loved plants and nature. Some of his designs directly invoke this such as a hat that looks like a giant orchid or a bunch of flowers. In the Telegraph, the interviewer mentioned a line written by artist Cedric Morris: “When I study flowers, I do not see prettiness. I see ruthlessness, lust, and lack of fear.” (Woodward, 2014).

    Within this interview, Philip mentioned that he looked beyond the superficial beauty of all the flowers he used. His interests lay also in their structure and their arrangement. So with these first thumbnails I tried to narrow down the "essence" of what makes his hats so stark and personal, capable of being associated with him. I was incredibly lucky to come across a closing quote within the Lux interview where he described the Sydney Opera House as "my favourite hat in the world. It’s not a building, it’s a hat. It’s a symbol of Australia" (Davies, 2013). So I suppose one challenge is to decipher why he loves the Sydney Opera House (my current estimate is its to do with the concrete rooves).

One of the major issues may be that Tracey designs his hats to compliment the people wearing them. One of the quites I found was “When you meet somebody you meet their face not their foot, It is a very potent part of the body to decorate and embellish.” (Davies, 2013), which expresses that its the hat that compliments the wearer, so what I might end up doing is a city with facades that express what the building is, but that leaves the question of what the city itself is to have such buildings and how to compliment the architecture the same way Tracey designs hats to compliment the people intending to wear them.

References

Monday, 27 October 2014

Who's Who: Charles Sheeler

(Bellwood, 2012)
Full Name: Charles Rattew Sheeler Jr.
Nationality: United States
Occupation: Photographer, Artist
Born: Philadelphia, 1883
Died: New York State, 1965

Charles Rattew Sheeler Jr. was an American artist and photographer who played a leading role in the rise of Precisionism (an art movement in the 1920s and 30s that expressed landscapes with sharp geometric forms inspired by the uniformity of the increasingly modernised urban landscape). Sheeler was vastly interested in how old buildings such as barns and Victorian townhouses could be appealing despite being built purely for function.

Criss-Crossed Conveyors, River Rouge
Plant, Ford Motor Company, 1927.
(MOMA, 2009)
Much of his early work originated from photographs that he took on jobs for companies such as Ford as well as collectors and galleries. Throughout the 1920s and 1930s he gained an admiration for functional structures, seeing beauty in their precision and the effectiveneness of their function rather than any superficial aesthetic appeal. He spent most of his life living close to New York City, which at the time became famous as one of the first skyscraper cities in the world (Fritz Lang's vision for Metropolis was also greatly inspired by the growing city) and greatly influenced his outlook. In his later years his work became more abstract, with paintings becoming basic blocks and geometric shapes to represent buildings. Sheeler did not just simply take snaps, he liked to set up his photographs in a way that captured scale and depth as well as giving a hint through cut framing that what was beyond the frame was as significant as what was in the frame and telling the viewer that what was shot was only a tiny part of the whole.

On Shaker Theme 2, 1956
Precisionism bears a strong link to cubism due to the simple geometric and abstract shapes of some pieces, especially evident in Sheeler's work after 1950 where buildings lack any texture or in some cases definable features such as bricks and windows, appearing to only be blocks. One of Sheeler's other characteristic styles of this period (as demonstrated left) involved laying two photographs of different angles one atop the other and then painting the resulting image that he saw.

Sheeler continued working until suffering a stroke in 1959 that left him debilitated and unable to work in the way he did, effectively forcing him into retirement. Six years later, a second stroke attack ended his life in 1965. The Precisionist movement that he had helped to spur served as an American foothold to the modernist movement in a time where the modernist art scene was dominated by primarily European movements and figures such as French Cubism and Impressionism, Italian Futurism and German Expressionism. His interest in the functional and the idea of seeing beauty in function are reflected in the German Bauhaus school of design, which while no longer an institution since 1933 is still an influential art style throughout the world such as in Tel Aviv, Israel - an entire city of Bauhaus-derived buildings.

Bibliography: