Showing posts with label premiere pro. Show all posts
Showing posts with label premiere pro. Show all posts

Wednesday, 29 July 2015

Infiltrate Exploit Spread: Generating the Information

    Working on the first title card I realised that the process of creating text I was using was a rather arduous and time-consuming process. Rather than constructing in photoshop and composing in Adobe Flash like before, I looked into the text generation features in Adobe After Effects to see if I could more efficiently produce the effect of text being generated onscreen.
    First I needed a script, which I wrote up on Photoshop so I could also get an idea of what the text could look like when it's displayed on the side of the animation.



    Text appears using a wipe. Like with the title and exit cards, I aimed for a speed of two letters per frame in order to simulate the camera's computer generating the text. I did have to make a choice between two generation ideas: The first idea was line-by-line, where ext would appear in lines, which a lot of modern computers do. Older computers however (and the sort where green text was common) did letter-by-letter generation. Because of the Alien influences and the fact that computers at the time Alien was made generated statistics via the second method, I stuck with that.

    Working on the text bodies I had the idea of keeping the majority lowercase instead of all-capitals, save for perhaps a "critical error" message, which by that point everything in the scene would be malfuctioning.

    When it came to superimposing in After-Effects however, I discovered that the black background accompanies the text when it was exported.to be inserted into premiere pro, this felt solved when I used a screen filter for the text layer however in light backgrounds the text proved difficult to see.


Friday, 10 July 2015

Yiquanhuabanyiulu: Composition complete

     After a hard few days the composition is complete. While looking for a background I came across photos of Zhangjiajie National Forest Park, world famous for its hundreds of vertical pillars of rock which for me really hit home with the vibe of the Treacy city which is that the designs reflect patterns and structures in nature. So a mountain range that is the opposite, resembling an urban environemnt, seemed like a perfect fit.

    Its unlikely the Chinese government would actually build a city i nthe heart of the park, but such is one of the liberating things about fiction. Who knows, this might not be a unique sight if you look though China hard enough. It is a very big and diverse country.

Huabanliuyu: 3D rendering complete


    Well it's almost done. Most of the assets are there, the last thing I'd say it needs is the background which hopefully shouldn't take too long. That however, might also need some work to accomodate for the higher amount of sky visible in the scene compared to the still image. Fortunately I have more confidence in a crisp image thanks to the painting skills I developed over the course of the year.

Tuesday, 27 January 2015

Maya: MEL Scripting and Batch Rendering


    A long-overdue tutorial that I meant ot upload. I had decided that for efficiency's sake I would upload evidence for both the MEL scripting and the batch rendering tutorials in the same session. Due to the time it was when I had originally done the vieos I had ot leave batch rendering for another day. But, finally, it is done. It also gave me the chance to try using Premiere Pro again. This software I feel more comfortable using for assembling videos tohether.