Progress with texturing is fully underway. While owrking on the Sporozoite's texture map I discovered what a difference to texture a very tiny amount of monochramatic noise can do to alleviate the fine-plastic-smooth look, and it could do something impressive on the bump maps as well.
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Aside from the length of the cap (which I am now thinking could be a little darker) the high and low-res maps came out pretty well. |
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This could probably do with a little tweaking around the ridges. |
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Note that while this image uses the refined texture map, the old bump and specular maps are still in place. |
good stuff, Mark - just remember to review your posts after publishing - notice the spelling mistake of *exploit* in the the post title...
ReplyDelete...and *working* in the first line...
ReplyDelete