Wednesday, 15 April 2015

Maya Tutorials: More Rigging and Skinning

I decided to use today to take a small break from working on textures in Maya to catch up with tutorials. Although I feel I was quite well-paced with my progress for the tail and the piston-leg, I ended up feeling swamped by the length of the first skinning tutorial, to which I have so far only managed one finger. But now it's a matter of reproducing what I had done on said finger to the other fingers so there's still hope.




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