This morning I decided ot set to work o nthe diffuse map for one of the city's skyscrapers. Just before i started I recalled ot myself that rarely are the surfaces of even the most pristine and seamless skyscrapers ever a single uniform sheet. So I set about designing a more true to-life appearance where part of the resulting texture would come from the seams between the panes. For the final image I do plan to tone down the grooves so that they don't completely drown out the. look of the panes.

Due to the highly reflective nature of glass, a blinn shader or chrome layer would be useful to bring out its scheen.
After watching Suspiria I headed dow nthe the baseroom to spend a couple of hours on The Star, reworking what I had doen so far, one of the majore features of the new model being a kind of balcony wall around the outside so peopel won't fall off. After UV mapping this one spoke, I duplicated it with the others and combined it all with the disk in the middle to create a single contiguous surface in which I will place the texture maps for the surface of it. After finishing these I moved on to the building at the back and after working on the balconies I think I should be able to quickly build up the shells on top of the biulding.
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