Thursday, 13 November 2014

Project 2 City Progression: Fleshing out

    I think the city is coming together okay. In reflection of what was told to me on the last project's OGR I decided I needed to seriously pump-up the vibrancy so to match the sky I gave the city a nice yellow-orange tint to it to go with the sunrise/set in the background which I think has made the whole place look a lot more exotic. After discussion with feedback I realised that "Senbonzakura" didn't fit at all since apparently it's Japanese (one of my concerns when coming up with the name's local version), so after conducting research on an online dictionary (which I suppose I should try and verify with another source), the new name should probably be  "Yīqiān huābàn liúyù" (Yi-qian-hua-ban-liu-yu) which means "thousand petal valley" in Chinese. Admittedly the name is a bit of a mouthful but its more credible as Beijingfor example translates as "Northern capital". However the previous name was a Japanese name which culturally would be a big no-no given the history between the two countries.

    To live up to its name I finally added some rooftop gardens and some visible plant life! There is still a little more to do such as the landscape below the textured city but I think this is progressing a lot more promptly than my plast pieces as well as having fewer layers after I managed to get used to merging completed layers. Its feeling more solid as a concept but after this is done what remains will be orthographs and a redone travalogue.

Wednesday, 12 November 2014

Senbonzakura: Developing A Concept

     I felt satisfied with the blackout image I had done that I decided to start with colour tonight so I know I have made further progress with the project. I suppose it does not look too bad, I added a couple of light and shadow layers to give an impression of depth but for now I don't know if it feels solid enough yet. Further refinement and additions of shading could make the whole place more real however so I will keep at it. Maybe I sohuld extend the background illumination so it encapsulates the whole distant landscape? In keeping with Treacy's love of nature I'm planning to scatter these expansive rooftops with greenspaces; gardens, flowerbeds, maybe the odd cherry-blossom to return it to give reason as to the name "city of a thousand petals". I want to uphold the impression that peopel adore nature in this city located in some deeply remote Chinese valley. Maybe these rooftops are where activity also goes on? They seem good enough a site for parks.

    I suppose if I get stuck for now I can always move on to orthographic drawings. For this one I have a couple of key buildings scattered around the foreground. Particularly the one with the sails and the stalk-like building in the centre of the image that perhaps draws the viewer's eye.

    In progressing with this project however, I am being reminded why I considered architecture to sate my desire to build worlds: I wanted these places in my head to come alive, to make them real, to be able to touch them, visit them, perhaps wander around them using a method outside of my mental space. It might be escapism in some aspects but the idea of designing these worlds so that others could explore them and be as awestruck as I am at their vision is what drew me to this course and to a university education. It doesn't matter now if its my city or something someone else came up with. I am starting ot get a real joy out of helping to bring other peoples' creations to life. It makes me exited to press on with this project and towards the final outcome!

Blackout Composition Tempaltes.

    I figured it would help to understand how I got to my designs if I uploaded the templates I had used to make my silhouetted designs. They originated as follows:
  • 1: An orchid flower
  • 2 and 6: A lotus flower
  • 3, 4, 5, 14 and 15: Hats designed by Philip Treacy
  • 7 and 8: Pheasant feathers
  • 9 to 12: Abstract structure ideas I had come up with earlier in the project.
  • 13: The tower idea.
    Once I stamped them down I used the brush, transform (roatate, scale,warp and prespective) and eraser tools to tweak them to fit the situation, the shapes were further modified and cleaned up in my master image considerations to more fit the situations I would place them in.

Life drawing 12/11/2014

    Some more life drawing done today. The bottom-left image was a practice in negative space and the "inner-subject" as I could call it was drawn with a combination of green and red coloured pencils. The idea to use these came from seeing a green tint in the highlights on the subject's back and legs which was probably a result of light reflected on bundles of green plastic tape that were behind the subject that reflected the light onto his back. At certain angles however human skin does posess faint greenish/blue tints to it particularly under yellow light due to the blueish colouring of near-surface veins. The bottom-right drawing was very interesting to do due to the lightboxes in the picture which created some interesting shadows and highlights especially on his stomach, right shoulder and legs.

     The bottom-right drawing was also drawn in the dark with only the lightboxes for illumination in order to bring out the highlights and shadows cast onto the subject's form. The top half of the right leg may not entirely be perfect as it could do with a bit of thickness on the top and the face could use definite improvement, it was a bit fiddly with the charcoal stalk I had on me. I used a putty rubber to add some of the highlights and clean up some of the shadows. For instance there was a very crisp shadow under his right thigh from the cushion he was sitting on which I cleared up after drawing in and smudging in the tone using the putty rubber to get a nice near-clean line which would primarily have been broken up by the minute roughness inherent in the makeup of human skin.


Tuesday, 11 November 2014

Review: Alien

  • Native Title: Alien
    [figure 1] Release poster (unknown)
  • Primary Language: English
  • Format: Colour
  • Year of release: 1979
  • Director: Ridley Scott
  • Budget: est. $11,000,000
  • Film Length: 117 minutes
  • Production Company: 20th Century Fox
    Another of the icons of film history, Alien is a dark exploration into the idea of rape through the classic horror tropes within a period when Science Fiction was in a boom age from the popularity of such franchises as Star Trek, Battlestar Galactica and Star Wars. Alien however is a much darker tale than any of these three and focuses on a used-future setting. It has been critically regarded as one of the scariest and most disturbing films of the late 20th century.
    When you look into it, the film is your classic typical horror story of a group of people trying to survive in a haunted house. One of the things that can come into question that Alien gets around via its setting is the question of "why not leave and call for help?" Unlike suburbia-set films the isolated location of deep space beyond the human frontier makes the film's tagline of "in space no one can hear you scream" ring very true: There is no air for the sound to travel but you will also be too far from anyone outside your group to help should you start screaming.

[figure 2] Its gross, but somehow the key aspects of it being a
baby are still there. Both creepy and oddly adorable. (Eggert, 2012)
    Two other aspects that set it apart from your typical haunted house film are the alien and the crew. The alien as a concept can be much more real than any ghost or phantom as the idea of extraterrestrials was gripping the interest of the scientific community and the general public thanks to, again, Star Wars, Star Trek but also the SETI program and the Apollo missions that generated a resurgence in the idea of extraterrestrial contact. But while Stars Trek and Wars may have been fairly optimistic about alien life, Alien goes back to the roots of 50s alien fiction with the idea of aliens being hostile, brutal, uncompromising and threatening of our way of life. The film also played on the interest in space travel but while Star Trek shows that life could be optimistic in the future, Alien portrays a "used future" palette with pipes, metal grates, industrial architecture and lots of greys and browns, slightly offset by some areas of common habitation such as the Nostromo's dining room and hibernation room that appear hospital-white with smooth contours and bright lighting. At the same time this is a utilitarian future full of exposed wires and monochrome screens, which aesthetically make it a far cry from the bright interiors and colour CRT screens of 2001 A Space Odyssey. There is also mention of a "Company", Weyland-Yutani, that everyone works for. With characters such as Dallas (Tom Skerrit) going as far as to live by the idea that the best way to get by as an ordinary guy in this distant future is to do whatever the company tells you, the with forefeit to rebellion or refusal to follow orders faced with being fired.

[figure 3] Perhaps one of the most famous improv scenes in film
history; The specifics of Lambert's grossed-out and vocal reaction
to the alien was not in the script. But it helps a lot to  establish
these characters as people (Nathan, 2009)
    The second grounding aspect is the way the crew are portrayed. In many b-movies the plot advances primarily because the key characters do things that a sane or rational person might not do in order to advance the plot (the 2012 film Cabin In The Woods satirizes the cliché of young people getting themselves killed for being willfully careless). In Alien, the crew are doing what they can to survive and there are a few stupid moments (which are justified in science officer Ash's case when it is revealed he is really a robot following orders from above) but none of which are entirely nonsensical when some thought is put into it and some of them can possibly be excused by reaction over reason. The characters' behavior is also fluid, they speak like people would. a particularly funny example is early on between Ripley (Sigourney Weaver) and Parker (Yaphet Kotto) when Parker asks about matters of pay in a room being filled with high-pressure steam, Ripley tells him he'll "get what's coming to him", he responds with "what" and her response, to put it politely, is for him to go away, to which he responds with "what?", repeating again as Ripley walks off in frustration. The first half-hour is dedicated to characterising everyone and bringing home the idea that these are ordinary people, no different from the real-life crew of an oil tanker or fishing trawler and when looking at the background, there is an incredible amount of improvisation and method acting. "For the film's startling and bloody chestburster scene, the director and Hurt prepared without telling the other characters how it would play out; this now iconic movie moment features improvised yet natural reactions from actors shocked by the amount of fake blood spurting from Hurt's body, but also from his jarring physical performance" (Eggert, 2012), The cast were told to react, but Hurt was prepared away from the rest of the cast with the only clue as to what they would expect being a line in the script saying "this thing emerges". The expressions on everyone's faces show its also clear they weren't expecting that much fake blood to be sprayed about. When Ripley tells Parker to shut up late in the film, forcing herself into his rambling and yelling at the top of her lungs, there is a genuine feel that Weaver/Ripley had had enough of Parker's attitude and his voice.

    Another aversion to classic horror tropes is that the actors listed at the beginning are the ones to die, and Sigourney Weaver, while a film sensation now, did not get a beginning credit. The film stars people like Kotto, John Hurt, Tom Skeritt, Veronica Cartwright, Ian Holm and Harry-Dean Stanton. All of these actors have had careers in film and television all the way back as far as the 50s and were big names of the 70s. Alien was Weaver's breakout gig effectively, as before her career was near negligible compared to the other actors of the film. Yet she becomes the sole survivor of the crew, a position that is most often given to the bigger names on the cast roster in survival films. But at the same time the film still falls into classic tropes of the genre, Jones the Cat is probably responsible for between one third to half of all the scares in the film and Brett's (Stanton) death was though carelessness of wandering around a dimly lit room while there is an alien entity the crew knows nothing about lurking about (although Ash does get in a funny line mentioning to Dallas (Skerrit) that although the facehuggers do bleed acid, he's fairly certain that they don't become zombies. Perhaps something of a jab at the film's overall genre?). And I see definite significance in John Hurt being the one we see waking up first.

   What might make this movie stand out more is the background of some of the key members of the crew: "Scott, a recruit from advertising, where instant atmospherics has to be the order of the day, manipulates his audience in a far stronger fashion than he does in The Duelists" (Malcom, 2009) It can be seen in the drama of the Alien first arriving and in the mood of several scenes that are developed though a chilling score and lighting as well as plenty of close-up shots of the cast at tense moments. When it come to designing the alien and the environment it was found in, Scott didn't go to a concept artist. He went to a surrealist, asking H. R. Giger to design the scariest alien thing he could. What came out was something Giger claimed to have actually haunted his nightmares, a creature that was a nightmarish personification of the concept of rape. Giger was obsessed with reproductive imagery, with the alien ship its found in looking like a woman's....unmentionables in certain places. Add to that its very humid and sticky inside the bowels of the ship and you have a very disturbing, unnerving and definitely alien environment for these characters to explore. Bringing home that these aliens that the Nostromo's crew have found are in no way anything like you'd get in your typical afternoon episode of Star Trek.

[Figure 4] No eyes, no remose, and no clear view of it: Scott
used all kinds of close-up camera angles to up the mystery
of his space monster. (Cheng, 2014)
    There is no doubt that the air of terror radiating from the alien itself is rendered immortal to this day perhaps due to its groundbreaking design. "The monster itself is still one of the flat-out scariest ever designed for the movies. That it was played by a man in a suit works mainly because -- unlike computer effects -- we can sense that the characters and the monster are physically in the room together." (Anderson, unknown) The cast were able to see this thing and as mentioned earlier it was clear that Scott wanted to make his shots as authentic as possible. This wasn't a case of a man in a mocap suit or a guy wearing a tennis-ball-on-a-stick hat as other and more modern films try to depict less-than-human aliens and monsters; this was a breathing, physical creature whose design was probably more horrible than anything seen in films previously: the vast majority of aliens in films prior to this one were often either guys in suits or costume or creature puppets but you could still tell they were either puppets or guys in costume. The alien in this film resembled aspects of both - it had the inhuman head, tail and perahps the posture of a puppet but was played by and moved just like a man which is also why I can understand that some would consider the last act a letdown as it clears up that confusion which is a shame. Despite this reveal at the climax, the Alien live son as one of the most horrifying monsters to ever grace the cinema screen.

    Alien has lived up to its reputation as one of the most chilling films of the late 20th century and established the groundwor kfor many future films along with possibly being one of the catalysts (alongside Fritz Lang's Metropolis) for the popularity of the dystopian science fiction film genre.

Bibliography
Image References

Exploration and refinement of Considered Shots

1
2
3
    I decided to look into what I had done and refine some of the images; making tweaks, extensions, shavings and refinements to a couple of my previous blackout thumbnails. I am drawn to 1 but somehow I like the atmosphere of 2. With 3 I thought back to an idea of perhaps the city being in a canyon after looking at a few photographs of rural Chinese landscapes (a region of the planet famous for undulating landscapes, high cliffs and humid climate).

    The styles of all these buildings made me think on the "Biopunk" theme for most of the evening (a sibling of cyberpunk, where the theme's focus is on the issues and consequences of genetic engineering, synthetic biology and living machinery) due to the organic shapes reflecting advances in bionic practices. Thinking back to the idea of a "grown" city. It could also link back to the Oriental setting I had considered as the Far East has historically been well-known for its medicinal advances and in more recent times this region of the planet has become a popular site of interest for advances in the field of bionics and organic engineering and architecture. Seeking to achieve a sense of harmony between man and nature though design and living spaces

    These cities feel a lot more massive than the one proposed in my OGR, and at the same time could be much more fun to make and explore since I usppose from a practical sense, one of the drawbacks to constraining a city inside a giant flower is the limited surface area which is dependant on the size of the plant. A more traditional location allows metropoli to spread for miles and miles and miles. There's some creepyness but I think the tone could also be heavily affected by the materials I use and the mood I set the lighting (thinking on liting from behind for 2 and 3, with the sun's rays creeping over the mountains in the distance).

    A lot of Treacy's designs use fabric and wireframe to convey texture, sometimes with the wire meshes being so clear or the threads being so magnified that they form a highly visible criss-cross pattern across the surface of the material. I feel inclined towards 2 although the bridge in 3 would definitely look striking when lit as a model. 3's lower part also puts a lot of emphasis on scale as I tried to make it appear as if it were sprawling over a canyon, the true floor somewhere deep below.

Monday, 10 November 2014

Space and Environemnt 3: Blackout Thumbnails

    I tried making some images where I blocked out my features to give them less form and less defenition so I could focus more on composition (I may not have completely moved away from my super-detail style but I think I'm getting there). I assembled these images from silhouettes of Treacy's various hats, various orchids and lotus flowers and a few of my thumbnails in order to experiment with different forms and landscapes. I'm still getting used to this technique but some of them don't seem so bad so far save for maybe the top three ones where depth is haphazardly portrayed due to the random assortent of shades.