The lastcouple of days have been spent in an attempt to finish off the modelling tutorials for a human character. Rigging and skinning are the next phases but they may need time later on as things with the group project are becoming a crucial thing to finish.
The hand was initially modelled independantly from the arm as I temperorarily lacked access to the rest of the model. When the time came, the finished hand was imported over to the finished model. Pardon the long polygon names, Maya was being uncooperative in letting me change everything in the names of the imported objects.