Showing posts with label Garrus. Show all posts
Showing posts with label Garrus. Show all posts

Thursday, 5 May 2016

Sculpting Worshop: Head Progress


  I had not posted it while in progress aside from orthographs of the head, but Garrus has come along fairly well during the sculpting workshop. The only drawback I think is I made the head slightly too large, as it ended up using a lot of clay to get a finished result.



  I have considerations for finishing him over the summer, I have more clay on the way and aside from detailing and a bit of smoothing, what remains are his eyepiece and the three horns that rise from the top of his head. I plan ot stick ot slow cooking him, only 115 degrees in the oven, trying not to think too hard on the worst-case-scenario of him exploding but a low heat might help offset that risk. If he does, at least I still have a record here.


He's come out fairly close to the source design, the lower face might be slightly longer than its supposed to be as he has a very deep head. But I have sculpting tools to rectify that as it likely jsut means raising the mouth-line..


Tuesday, 5 April 2016

Sculpting Workshop: Garrus Orthographic


  For today's sculpting class I plan on working on a bust of Garrus Vakarian, an alien squadmate from the Mass Effect franchise. I decided on sculpting him because there is a lot going on in terms of design that quite interests me. He has a nice balance to his design; cars on one side of his face (which interests me as it seems like a fun texturing opportunity), and a visor/viewfinder thing on the other side. His horns are another interesting feature and thanks to the exoskeleton he has some very clear facial features.


  Because of how much his eyepiece obscures of Garrus' right eye, I chose to draw it on in a different colour, to help see what is underneath it when it comes to sculpting. I may sculpt the head festures first, with the visor being a secondary feature.