Tuesday, 6 December 2016

Four: Starting Skinning

  After some reworking of the skeleton and the geometry I have moved on to building the body and attaching the bones to the skin for animation.

I might rework the jaw, move the joint so the jaw isn't as disjointed.

  I figured I can control the nodes of the fins from the controls attached to the main vertebrae. It's going to be interesting painting these areas as there are a lot of bones to work with.

1 comment:

  1. Well done, this looks like it'll be great when finished