Friday, 10 April 2015
Development of Infiltrate Exploit Spread Models
During the easter break I also built and mapped the Sporozoite, Merozoite, Red Blood Cell and mapped the blood vessel's interior. For rendering purposes I decided to make lower-poly models for these three since for the RBC and Merozoites I can see myself potentially using a lot of them. But texture maps are still to be considered.
I believe I have managed ot resolve making the merozoite wriggle or slither by attaching a sine deformer which will give the merozoite the look that it is swimming like a tadpole or an eel though the blood vessel. The only main drawback (though I am keeping the derformer's inputs open) is there might need to be a settings tweak to accurately represent sharp turns.Or I could use camera tricks ot disguise them
On testing movement by modifying the offset parameter, I feel confident that this looks convincing. The only limit is the offest has a maximum value, but this can be disguised with integer looping.