Progress with texturing is fully underway. While owrking on the Sporozoite's texture map I discovered what a difference to texture a very tiny amount of monochramatic noise can do to alleviate the fine-plastic-smooth look, and it could do something impressive on the bump maps as well.
|Aside from the length of the cap (which I am now thinking could be a little darker) the high and low-res maps came out pretty well.|
|This could probably do with a little tweaking around the ridges.|
|Note that while this image uses the refined texture map, the old bump and specular maps are still in place.|