Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Sunday, 9 October 2016

Major Project: Updated Bios

With a more confirmed script I went back and updated the character bios I have written


Smithston-Wessex


Hundred and ten year old company
Formed from merger of two companies - Wessex Biowonders and Smithston Frontiers.

Wessex Biowonders is a subsidiary company specialising in biotechnology and genetic engineering. Its stake on the planet is the creation of various biotechnical products from local plant and wildlife that can be used to enhance terraforming efforts on the planet. While it is a company with a strong public image, even appearing enthusiastic about establishing mankind in deep space, Smithston-Wessex is a public company whose board of directors are dedicated to the bottom line and appeasing their shareholders. This puts them at odds with their science staff as the board's demands can be unreasonable at times.

Despite a popular public image, Smithston-Wessex's board are aware of several rising deep-space companies that could surpass them. Some of its board are deeply worried that if things start becoming problematic, the terraforming project could potentially remove Smithston-Wessex from the top spot of the deep space development industry.

The base itself was developed by Smithston Frontiers subsidiary Grayston Frontier Engineering, who specialise in constructing offworld habitats. Grayston also run the base's engineering department. During the story, Grayston take an interest in the material of Four's cocoon. Its lightweight but rigid composition make it a material of interest for construction, body armour and vehicle assembly. Grayston engineers would be fascinated in analysing the creature and how it produces this compound for hibernation.

David Easton

Name: David
Age: mid-fifties
Occupation: Lead biotechnician, Outpost Wessex-Choris
Marital status: Married, but relation estranged

A senior biotechnician working for Wessex Biowonders, David Stensson is the lead biotechnician for Smithston-Wessex's efforts to exploit the features of the planet for terraforming. David has worked with Wessex since being offered an apprenticeship after graduating from university. Initially a talented researcher who developed a number of organic petrochemical compounds.

In his later years however his career has fallen into stagnancy. Five years prior to the events of the story, David was working late when his child passed away in hospital. David had been kept at work throughout the period his child was in hospital and after they passed away he took up an opening for a senior position at Wessex's Ceti-821 outpost on the far-off planet. He felt that he was not suitable for caring for a child due to company pressure and decided to fully dedicate himself to company efforts.

Although he was a man passionate about the possibilities nature provides for new technologies when he graduated with his doctorate, David has become more jaded as the excitement of his earlier projects become a more distant memory and his reality is of projects he might never gain recognition for. He is wholly professional in his behaviour. He is cold, focused and indifferent to the problems of people around him, but approaches his efforts with a cold enthusiasm. Never smiling until his paternal instincts are awakened in his care and excitement for Four.

Amelia Easton

Name: Amelia
Age: late forties
Occupation: Professor, Tharsis University
Marital status: Married, but relation estranged

The wife of David, Amelia is a professor of exoplanetary studies at the Tharsis University on Mars. She met David at a conference on the use of micro-scale technologies for exploring and colonising outer space.

Amelia raised a child with David when she was in her thirties. When the child fell ill, she attended it in hospital, comforting it while David was working on a project for Wessex. She has felt mild resentment for David abandoning his responsibilities as a husband and father by moving to the outpost. By the time of the story she has contemplated a divorce, falling for a colleague at the university but still tries to keep in contact with David.

Unlike her husband, Amelia has a more positive outlook on life. She still enjoys her career but feels uneasy talking to her increasingly distant husband. By the time of the story, she is considering a divorce, something she feels uncomfortable doing as it is as she is well aware of the pain it could cause, but hides these feelings aside as David's distance from her eases the pain.


Four

A native to the planet outpost Ceti-821 is established on, Four is raised within the base's biological studies department overseen by David. As a creature growing up in an alien environment, Four resents her confinement, becoming bitter at the staff until David starts being kinder to her.

As a creature growing up in an alien environment, Four is highly observant of her surroundings, and becomes known for staring at new things and people to understand them. While still a beast, Four is intelligent, good at solving puzzles as the researchers discover, but always longing for the chance to explore the outside.

Although David comes to refer to the creature as 'her', the alien physiology potentially blurs as to whether she really is female or if the affectation of 'her' is something David used subconsciously to recall his lost child.

Wessex Representative

Name: [Pending]
Age: Late twenties
Occupation: Liaison-Officer for Wessex-Chlorin colony

A rising star in Smithston Wessex's executive boardrooms. This representative assumed the responsibility of chief liaison opfficer for Wessex's Chlorin colony, which includes overseeing the activities of Ceti post 821. A smooth and charismatic conversationalist, he found himself in regular contact with Dr. Easton due to the latter's reputation as a loyal and dedicated scientist.

His life isn't all parties and coffee chats however. As a senior liaison, he has a direct connection to the Board of Directors. And it is his job to relay policies and and requests from the board to stations and branches in the region. When David's affections for Four start jeopardizing the work done on Ceti 821, this representative is the first to hear what the board has to say about it. As charismatic as he is, attempts at resisting the board because of the erratic behaviour of one man is a danger to his promising career.

Friday, 7 October 2016

Major Project: Final Draft Script

  After a considerable amount of back-and-forth between myself and Phil. Mainly on the monologues, I have a version of the script I am confident with. This past week I have been looking at potential voice-over artists to speak the lines for David, Amelia and the Wessex representative.

  I estimate this to be a 3 or 4 minute long narrative despite the number of pages (the original MS Word document is six rather than nine pages long) but in fairness there is a fair amount of space in places.

  I have also discussed with Phil that the animatic might be better suited to being made in 3D, which speeds up the process of working out space within the animation.

Thursday, 22 September 2016

Major Project: Some Script Improvements

  With a script I feel is on the right track I decided to streamline some of it so that the text flows better and the actions sound like directions. The two pages above have the most major alternations to them as I also wanted to keep in mind the possibility that I would leave out human characters for the final presentation.

  I also made some modifications to the scene where David hears the news about having his funding being cut back. I believe this scene could be better conveyed with David's voice getting increasingly hostile rather than shouting "no no no!" repeatedly like a maniac. This more muted, tone-focused approach is a feature in when the third stage of the creature hatches from the cocoon. Like in the office, I'm inclined towards moving away from "no-no-no" type reactions.

Tuesday, 20 September 2016

Major Project Script: Draft Three Version Two



  After discussing development with Phil and developing the key characters (Alfonse's bio is under construction), I might have with me a more cohesive and gripping script. It's longer if we go by a rule of thumb that one page lasts a minute, but the true length will come from a measured recording. I'd like to aim for three or possibly four minutes of animation. This seems like an apt amount of time for the story as it is a fairly long-term project and series of events.

I'm tempted to make an alternative where only the voices of the human characters are heard. But the creature still walks and wanders the halls. Much of the dialogue would remain, acting more as ghosts. Any interaction with objects (the thrown mug, the computers) could be  done by invisible people (e.g. we see the mug hitting the wall, we don't see anyone throwing it). And this version could act as a guide for tone.

Monday, 19 September 2016

Major Project Draft Script: Pacing Presented Work

  Considering ways to streamline demonstrating developments in the scripts to make it easier to present what has been done while work is being developed.


Saturday, 10 September 2016

@Phil Second Draft and Possible Draft Rework


  I have worked a little o nthe script. However some way through working on a version of the script with directions I realised the visual cues didn't quite fit neatly into what I had already written. Rather than try and rework the dialogue I considered starting again, the new version being below. I got into thinking that along with views in screens the shadow of the creature could haunt the environment. Only fully seen right near the very end.

  Another possibility is rather than a recording, the monologue could be some sort of host voice, replaying discussionsfrom before everything fell to ruin. So some of them will sound more like conversations than speaking into an audio journal.


  One current obstacle is some of the outside stuff (like messages from the scientist's family and the company) are largely shown via emails and messages. I wonder if there might be a way to convey the message with arrangement from the clutter. Or responses on post-it notes or white boards. For instance rather than an email, the scientist could have written on a board "wasting company time? Focus on the initial mission? You suits are not taking Four!"

  These are things that could be investigated in further drafts.

Thursday, 8 September 2016

@Phil Major Project Logline Synopsis and First Draft Script

On a distant research outpost, a tired scientist rediscovers his drive as he nurtures an alien specimen brought to his lab. 


  The story begins as the scientist in an audio diary introduces himself and the project. Begins by talking about how he got the initial sample. He is however, bored with the sample: a moss the lab managed to splice to breathe Earth air. After a month and a half the specimen starts getting interesting, emerging from the soil as a group and later forming a cocoon. As things get exciting however, the executives at the company get impatient as research drags on and it becomes difficult to find practical applications for the creature. Scattered around the lab however are clues that the story the scientist paints in the audio diary is only half the picture. His fate, his life and the company are much more sinister than what he makes out.

All the names - the company, the creature and the project - are still a work in progress. Placeholders essentially. The animation itself might be around the 3m 40s - 4m mark.

Tuesday, 26 January 2016

Adaptation A: Script Proposal

   Script idea for "when is the best time of day to take a selfie". There might be a little more time given the lack of dialogue but at present the animation contains a total of five scenarios, which might be a healthy quantity for this kind of project.

Monday, 26 October 2015

Narrative Project: First Script


  So here I have an initial script idea for the group project based on our current storyboard. If we go by the rule of thumb that one page is equivalent to one minute of screentime, then we are in line with the two-minute mark. But that timing also depends on how we pace ourselves in constructing the animation itself. Something that will be worked out when making the animatic.