Tonight was feeling a bit more productive than last night so, after getting Maya installed on my home computer I thought I'd have a go at using it and seeing how well I got on with it. So I browsed the CG artists' toolkit provided by Alan and decided to have a look at some of the tutorials. Since I was in a bit of a pickle in class on how to do anything but pull the shapes or make the bad kind of random mind-expanding geometry I decided to look up the tutorials to see if I could get better.
|By the end of my first Maya session this was probably the best I could do...|
|Originally a rundown on the difference between NURBS, polygons and subcompoonents, I decided to follow the step-by-step guide of how to make a cup with a polygon.|
|So the simplest of acts aside from creating a basic shape was using the "insert edge loop" tool. That combined with double-clicking on lines to create the framework did feel somewhat therapeutic.|
|Next step was transformations and scaling, which sometimes got a little fiddly. But I pushed on and worked out what to do.|
|Shape is coming along nicely for my first ever proper Maya model. I think I was getting the hang of it by this point.|
|After repeating the extrusion process on the base, I have something that does look rather cup-like and I quite like what I have managed. It took a bit of time and analysis of the tutorial to get right but I think I am getting the hang of Maya.|
|And I hit the Render key and et voilà! One egg cup. Took me a couple of hours and a few repeats of certain moments in the tutorial but the basic shape of my first Maya model is complete.|