Thursday, 18 February 2016

Mudbox Workshop: Final Character Design

   The final stage of the current series of Mudbox tutorials involves the creation of a 3D model using Mudbox. So far progress has been good, and I am enjoying sculpting and texturing.

  Even though mush of this model is likely to become far more blocky as most of this becomes a normal map,  it feels like an enormous step up from previous work in terms of visual quality.

   Wiith most of the scales done I plan to move on to the undersides soon, which will be a much more leather-like texture than what currently dominates the model. And after that would come colouring, this model has been PTEX-prepared and I feel enthusiastic for making further progress.


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