The final stage of the current series of Mudbox tutorials involves the creation of a 3D model using Mudbox. So far progress has been good, and I am enjoying sculpting and texturing.
Even though mush of this model is likely to become far more blocky as most of this becomes a normal map, it feels like an enormous step up from previous work in terms of visual quality.
Wiith most of the scales done I plan to move on to the undersides
soon, which will be a much more leather-like texture than what currently
dominates the model. And after that would come colouring, this model has been PTEX-prepared and I feel enthusiastic for making further progress.