Sunday 14 February 2016

Mudbox Workshops: Creature Design Preparation

  Much of today has been spent on things other than Adaptation B, primarily work regarding contextual studies. One thing I also planned was to try and design the above creature. However looking at the time now I might have to either cut back a few elements to save time.

  It took several days to make the character model in Maya but now I know what I'm doing this might in fact take something more like several hours. That and the model I plan to use in Mudbox will be quite basic and blocky compared to this.

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