Monday, 25 April 2016

Colo Colo: First Animations

  I was unable to update my progress on the weekend but after essentially re-skinning the model I feel confident I am at a state I can animate. So what I attempted this afternoon was an animation for Colo Colo running to start me off. Errors in the model have come up, and I feel I may have made the thighs too wide but progress is progress. Over the next couple of days I hope to build a set of action animations to give the creature some personality. The time spent correcting my mistakes has however eaten into time that could have been spent with other preparations.

  I am not dissatisfied however, as this entire project has been ambitious compared to what I have done previously, and I am not disappointed as I have always enjoyed the concept of a challenge. What I have produced so far I do not feel came out badly.

  Enough confessions, I also prepared a playblast. The difference between this and the rendered version is mainly from improving from what I had discovered using this initial animation sequence.


  1. I was going to say the just same! The skin and muscles on the legs looks so believable, and so does the feet movements! Amazing job!

  2. It's really shaping up to be a very creepy creature, nice job on the animations :)

  3. Looking good Mark - However the arms are 'twinning' at the moment meaning that they are identical in movement. Vary them.

  4. Also, the root of the character is 'pinned' (if you look at the base of the spine the character looks like it has a drawing pin through its center keeping it still). You need to animate the root up, down, left, and right.

    1. At the moment he tilts at the hip, and has a very slight bob. But yes I can look into that.

  5. Great to see him come to life! Well done :D