Monday 25 April 2016

Colo Colo: First Animations



  I was unable to update my progress on the weekend but after essentially re-skinning the model I feel confident I am at a state I can animate. So what I attempted this afternoon was an animation for Colo Colo running to start me off. Errors in the model have come up, and I feel I may have made the thighs too wide but progress is progress. Over the next couple of days I hope to build a set of action animations to give the creature some personality. The time spent correcting my mistakes has however eaten into time that could have been spent with other preparations.

  I am not dissatisfied however, as this entire project has been ambitious compared to what I have done previously, and I am not disappointed as I have always enjoyed the concept of a challenge. What I have produced so far I do not feel came out badly.


  Enough confessions, I also prepared a playblast. The difference between this and the rendered version is mainly from improving from what I had discovered using this initial animation sequence.

9 comments:

  1. I was going to say the just same! The skin and muscles on the legs looks so believable, and so does the feet movements! Amazing job!

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  2. It's really shaping up to be a very creepy creature, nice job on the animations :)

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  3. Looking good Mark - However the arms are 'twinning' at the moment meaning that they are identical in movement. Vary them.

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  4. Also, the root of the character is 'pinned' (if you look at the base of the spine the character looks like it has a drawing pin through its center keeping it still). You need to animate the root up, down, left, and right.

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    1. At the moment he tilts at the hip, and has a very slight bob. But yes I can look into that.

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  5. Great to see him come to life! Well done :D

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