I decided to get some tutorials doen this afternoon and also realised I had not uploaded my first house lighting tutorial. It was fun to do, getting acquainted to the universal manipulator, skydome and ramp shader.
The sinset-period lighting I feel is going to be very important for my project so it was good to get this one done as I will feature a sunrise/set atmosphere for my scene for project 2. It also confirmed my suspicions that I had created an environment that was too orange (personally the lambert shaders I have for it at the moment look banana-yellow, which I figured I could correct once I got to installing my models in my main scene.

I also managed to finish the bump and specular maps before creating the dirtmaps. I talked with Simon on the problem and he believes that since I had created my bump and specular maps from a TIF file I may have forgotten to remove the Alpha channel. Although Mental Ray at the university had no problems reading it (though I did have to change the file paths as the duplicate I put on to the desktop retained the filepath on my home PC, hence why the first image the floor, crates and wood are completely black).
And here is the final render.
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