Thursday, 18 December 2014

Maya tutorials: Depth of Field and Software Render Layers

    I decided to push on with the tutorials and managed to complete the Depth of Field tutorial in a good amount of time, which gave me a slightly better understanding of Adobe After-Effects.

    The same however could not be said for the render passing tutorial. Smoothing the car the way I did came to bite me on the backside as can be seen below when it came to the matte render layer for the car. I discovered that single-selecting on a polygon had a chance to have its original non-smoothed wireframe selected and boundary-selecting the polygon not only meant I applied the surface shader to both polygons on the working render layer, but I also applied the shader to every render layer.

     At this point I think I'm going to stop. This is the last push but this is the third time tonight I've made a mistake and have had to remake the render layers mostly from scratch. The only other option I can think of is to render again and delete or isolate the non-smoothed wireframes as I go (for Old Alley I added them to a second invisible layer). But sa for fixing right now I have worked myself into a stressful state so for my sake it might be best to put it aside for now lest I blow a few nerves.

1 comment:

  1. This is one tutorial I haven't done... It was something we needed in our short there just wasn't time in the end.... I'm going to have to do this at some point, what bothered me though was not having depth of field in the viewport. I think everything should be viewable in the viewport because that way your not waiting hours for the wrong render...

    Maya exercises have a tendency to beat you down sometimes but trust me the more you do them the better you get. I'm going to have to go through a few online very soon I really want to understand dynamics better.

    Keep up the good work mark!