Tuesday, 15 March 2016

Adaptation B: Colo Colo Concept

  Two thinks occupied my time today: the interim crit presentation and any assets that will be useful in it. So my afternoon was spent creating a more refined concept image of the creature, settling o na crest design and a colour scheme. I considered the above scheme because it resembles pallid skin, while with the darkened legs I tried to go for a colour resembling a blood-deprived (but still living) extremity. One of the key ideas for how the creature would be represented is by introducing it via its eyes. So a strong, intense pair of eyes felt essential.

  Another key feature that maybe doesn't come across so well is an attempt at a sickly skin look, inspired by images of bald rats (though I found a big difference between a bald rat and a naked mole rat). The pale colour and reddish tinges could help it fit but stand out in an earthy-colour environment. I have considered that much of the demonstration will take place during the night inside a shack located in a South American slum.

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