Recovering well, I endeavored ot get back to work, having missed half a week's worth of progress. I believe I am getting closer to a final shape for Four. I attempted more refined shapes but continued with a few experimental designs (as much as I like the head of 39, the neck seems just wrong). What I am leaning towards is the otter-like body shape as I'm excited at the challenge of animating such an agile creature. Adding colour using a vivid light filter I think really brings these creatures out. 38, 41 and 43 I think came out really well (though 41 might be a different direction to where I could go)
As well as Four I looked into some further exploration for the key rooms. I was planning ot explore colour with these as well but that could be something for tomorrow barring other tasks.
These black and white thumbnails are starting to seem a little on the drab side but it is all experimentation. I was mostly inspired after discovering an Iamag page displaying 70 environment concept art pieces from Zootopia. Some being polished and others being quite flat (looking at it the flat-colours are primarily for depth of field), but it was inspiration nonetheless.
Though I also want to train myself to increase my output, spend less time on the tiny details that just eat up time which is largely why these might look a little less polished than the last images.