More time was spent today on Four. The primary tasks today were finalising the gemonetry, fitting the claws and creating the foundation for the skeleton.
While the framework for the skeleton has been established, With Mudbox, the ins and outs of Four's skin was sculpted. However after exporting I am conflicted as to whether a displacement map would work better to distinguish the folds. At an intermediate distance, like a full-body shot, the normal map works
Some work still needs to be done with her skin, as right now it is just a repeated texture and lacking the details the adult has like around the eyes or the colouration down the back. I am tempted to go with the pinker colouration. The yellowish colouration appears dead and rotting.