Work continues on the lab, enough that I can provide some rudimentary render/colour tests. Most elements have simple blinns and lamberts with an ambient occlusion ode, while the metal was given a basic chrome shader to make it look more properly metallic.
I felt my initial table designs were not the kind of science fiction atmosphere I was aiming for.
A first design I had was a more trestle-table look, but reflecting back this was the wrong kind of structure for the table I was aiming for so instead I looked into the design feature of metal tubing. I could either have built a frame that planted the table firmly on the ground although the desks that did this offered a gap for the seated's legs and chair.
The alternative possibility was a more cafeteria bench, where the pipe-like legs went down and then curled up to support benches. This wasn't really practical, like the desks the seated's legs have full freedom and the pipe that supports their seats rise up to go under the seating. So I tried something inspired by the cafeteria bench.
More UV maps, after looking at references the computer is more convincing. Though I may have to settle for a fully modeled keyboard at close-to-near-mid distance and a mock box at more distant ranges.