Monday, 18 January 2016

Maya Tutorials: Modelling and UVing Low Res Game Assets

  I decided to spend a couple of hours this evening working on Maya tutorials. At first I wasn't sure what I'd learn from these first phases, but I am getting ideas for how I could more efficiently build my environments during the adaptation project. 

  During the modification of UV maps I encountered a couple of hiccups with the UV editor. These were fixed in relatively smooth order although it did add to the amount of work I was performing this evening.

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