Today was another character design lesson where the importance and significance of camera angles were discussed. Directors are to treat cameras as the viewer's eyes so the position has to flow with the story as if you were there, darting around. For the workshop task we were given a genre and a situation. In my case I was given the genre of "steampunk" and the situation of an aggressive powerplay or a bullying situation. Designing the characters was kind-of fun and a nice break fro mwhat I feel may be generic characters in my current Script To Screen project due to its contemporary setting. Who knows, maybe I'll come back to this genre in the second or third years?