Wednesday, 28 January 2015

Wednesday 28/01/15

    Today was another character design lesson where the importance and significance of camera angles were discussed. Directors are to treat cameras as the viewer's eyes so the position has to flow with the story as if you were there, darting around. For the workshop task we were given a genre and a situation. In my case I was given the genre of "steampunk" and the situation of an aggressive powerplay or a bullying situation. Designing the characters was kind-of fun and a nice break fro mwhat I feel may be generic characters in my current Script To Screen project due to its contemporary setting. Who knows, maybe I'll come back to this genre in the second or third years?


  1. Hey Mark - I thought your comment about the 'generic' characters in your FSTS story was interesting; it's really important that you inject style into those 'universal' characters of yours - charm, appeal and delicacy: check out Paperman, for example, for inspiration in terms of stylisation and elegance:

    I would consider too giving your story a more vintage or period feel - look at these examples:

    My general point is that 'style' is going to be so important to your story, so while they're not in fancy costumes, we need to be drawn to them and we need to like them.

  2. A 70/80s vibe might be a good angle to take. That kind of "golden age" where air travel was becoming far more popular and along with it perhaps popularising the idea of someone's children moving to another country to create a life for oneself.

    It fits.