I'm starting to really hit a roadblock with this project. One of the suggestions I was given was to be less literal and more abstract in my city designs. I'm fairly set on the main building I want to include but the problem is filling in the gaps between major buildings. As a milliner, Treacy's designs are not intended to be combined with each other which means when I tried to arrange several shapes he'd design into a city block it but just looked mad and jumbled.
So I tried at more abstract shapes, curves, something fro ma modern art sculpture but I do not even know if it is Treacy-like what I have come up with. One thought I had considered involves putting the central building towards the back. However this decision made me feel as if I was going backwards as it meant more thumbnails, more location and composition arrangements and more building ideas so now I feel stuck in the thumbnail stage with the end (the the final concept image) feeling very far away.
When it came to 155 I think I snapped and underwent what is described in the video game Dwarf Fortress as a "strange mood" and drew almost under automation a collection of squiggles that I then tried again with subsequent thumbnails, filling in and shading the gaps to give structure to look like modern art sculptures. Starting with 164 I also considered making the building as more of a background element which led to this feeling of going in a circle that I mentioned earlier (even if that is the design process, what kept me from doing this on Invisible Cities was I had 19 different cities to choose from as inspiration. Here I've created over 165 thumbnails for just one city and from one root).